_net

All that is visible is attached to the invisible,
the audible to the non-audible, the sensitive to the non-sensitive.
Perhaps the unthinkable.

In the video Arrow.cur Alex Carosi decontextualizes one of the most common "objects" of everyday experience: the Windows arrow. It would seem a virtual ready-made, the object in the guise of a habitual that returns and repeats itself in its disarming simplicity. The frame is fixed , the field of action of the arrow is as limited as that of a desktop. But the perception of what appears at first glance could be misleading. In the video we recognize the external wall of the rectory on which appears the arrow that, in the displacement of the PC screen to tangible reality, has undergone a radical change of status, The windows icon is converted from digital instrument to analog. It goes out of the screen, out of the net to get into reality; it moves clandestinely on the wall, it explores it relying on chance , on the unexpected not contemplated by the operating system, and waits for a window to open, for something to happen, whatever it may be. The digital symbol par excellence has become the mirror of a distant "reality", the representation of an intangible universe. Is this a play simulation? But the simulation is linked to widespread concerns in relation to the truth of communication ( especially mass communication ) and its reliability. Simulating means imitating and reproducing, but it also means lying or persuading the recipients of communication of objectively unreliable meanings. The digital world with its logical-formal language offers fertile ground to ambiguity, to the refutation of reality with all the dangers that derive from it. A concern that can take on apocalyptic tones, become prophecy of an enslavement of the natural to the artificial, of loss of hierarchies of meanings and dissolution of the individual in a Sampler self, a champion being. Alex Carosi swerves abruptly and offers us a job in which there is less difference between the reality of objects and the visual language that represents it and that is why he also excludes post production.